All puzzle answers and room codes
Fifty named rooms, filterable below. Extra Credit is a separate list of twenty-four. A code here is a puzzle answer, not a store redemption code.


| Name | Answer or role | Where | Status |
|---|---|---|---|
| Escape Shack Station | 9625; STEAM | Escape Shack Station (tram terminus) | 2 sources · 2026-11-08 |
| A Clued Awakening | PATH; Sameer Gaspard (spades), Reina Wym (hearts), Fernando Augustin (clubs) details | Classroom, Headmaster's Tower | 3 sources · 2026-11-08 |
| Locker'd and Loaded | Your own student number (guide example 3517); $3 inside | Portrait corridor, main building | 2 sources · 2026-11-08 |
| Dorm Sweet Dorm | 346 | Dormitory door, main building | 2 sources · 2026-11-08 |
| Better Book It! | EUREKA; green=square, brown=diamond, blue=triangle, yellow=circle; up-left-up-down-left-up-down | Bookstore, first floor beyond the courtyard | 2 sources · 2026-11-08 |
| Head to Head | No puzzle code (story trigger) | Headmaster's office, third floor | 2 sources · 2026-11-08 |
| A Surprising Start | STAY AWAY details | Roof stairwell door, Headmaster's Tower | 2 sources · 2026-11-08 |
| That Rings a Bell | 47658; CAMEL; Right-Down-Up-Left-Right-Down; LUNAR; ECLIPSE; Fall=Middle/West, Spring=Middle/East, Summer=Longest/North-West, Winter=Lowest/North; A C A E D G A details | Clocktower | 3 sources · 2026-11-08 |
| Scientific Method | No puzzle code (story trigger) | Science Campus gate | 2 sources · 2026-11-08 |
| Coop de Grace | Cheetah/octopus/howler monkey/tortoise/whale; water 9631, desert 9642, plains 9753; Clue Jay | Biology Lab | 2 sources · 2026-11-08 |
| Memory Leak | 18826; 403; CH5NO3 | Chemistry Lab | 2 sources · 2026-11-08 |
| Overengineering Class | 7m, 2m and 1m tubing, plastic gears, model boat, model steam train | Store room and Von Bellini's door | 2 sources · 2026-11-08 |
| Lightbulb Moment | 5423; 2468; 895 / 658 / 986; U=yellow, ==orange, M=red, G=light blue, H=purple | Science Campus workshop | 2 sources · 2026-11-08 |
| Historic Beginnings | No puzzle code (story trigger) | Humanities Campus gate | 2 sources · 2026-11-08 |
| Banned Together | Grumble and Saunders face etiquette; Pleasant faces fashion; Maxwell faces dance | Library | 2 sources · 2026-11-08 |
| Quiz Pro Quo | B A B B D | Lecture hall | 2 sources · 2026-11-08 |
| Unlock and Load | Crowbar costs $10; permit required | Museum | 2 sources · 2026-11-08 |
| Think Inside the Box | Four-square lock; EKHO; coin placements by tree/mountain/bird; constellation tiles | Museum back room | 2 sources · 2026-11-08 |
| Solvers Keepers | Schematic A; south, west, north, north, west, north, east | Dorm room and bathroom | 2 sources · 2026-11-08 |
| Eyes on the Prize | B4, 4A, 2B, C1 | Headmaster's office | 2 sources · 2026-11-08 |
| Pay Close Detention | Pins 3-5-1-2-4; 9542; UV arrow directions | Detention center | 2 sources · 2026-11-08 |
| Through the Looking Grate | LIARS; spades, hearts, clubs | Courtyard tree and underground passages | 2 sources · 2026-11-08 |
| A Strong St-Art | No puzzle code (story trigger) | Arts Campus gate | 2 sources · 2026-11-08 |
| Casting a Wide Net | Pretty Rough: Phoebe Geebys, Brenda Flops, Garth Dolomew, Vincent VanStop; Got the Stuff: Link Lockin, Edie Quill, Debra Cadabra, Tyler Vo | Theater Workshop | 2 sources · 2026-11-08 |
| Suit Yourself | YARM | Costume Shop | 2 sources · 2026-11-08 |
| Pop Un-lock and Drop It | STOP, PAUSE, PLAY, FAST FORWARD, STOP, REWIND; Cipherston, Lockbox Step, Clue-pid Shuffle, Escape Vine | Dance Studio | 2 sources · 2026-11-08 |
| Chortkoff's Gun | $20 | Box Office | 2 sources · 2026-11-08 |
| Death of an Artist | Bertrand Solverson; 4069; 30 Arson Avenue; knife; three portraits (atom, medal, wand) | Theatre | 2 sources · 2026-11-08 |
| A Monumental Discovery | OLIVE, RUBY, BROWN, VIOLET, WHYTE; UNMASK | Upper Arts Campus, 40-piece gate | 2 sources · 2026-11-08 |
| The First Chamber | 2-5-4-3-5; honey, wine, ink, oil | First Chamber | 2 sources · 2026-11-08 |
| Second Round Science | No puzzle code (story trigger) | Science Campus store room | 2 sources · 2026-11-08 |
| A Storm Approaches | Air 90, water 170, smell 10; board answer 26 in GameSpew's run | Weather Tower and campus sampling points | 2 sources · 2026-11-08 |
| Quanty: Rebooted | Down-Left-Up-Down; CROWN; 86143; MAIN; 2973 | Quanty's lab and garage roof | 2 sources · 2026-11-08 |
| Von Boyage | $20; nautical flag message | Puzzle Factory and boat | 2 sources · 2026-11-08 |
| Dark Tidings | Mirrored numbers 1-6; bull, crab, lion | Beach | 2 sources · 2026-11-08 |
| The Second Chamber | 3440 (apple 220, crown 2000, scepter 1000) | Second Chamber | 2 sources · 2026-11-08 |
| Days Von By... | No puzzle code (story trigger) | Quad bandstand | 1 source · 2026-11-08 |
| Banding Together | E; D; E-C-G; snare-snare-bass-crash-floor tom; circle-pentagon-square-triangle-hexagon; $20 for the singer | Music Studio | 1 source · 2026-11-08 |
| Rest in Paint | 342; LION; pink, blue, green, red, orange | Art Classroom | 1 source · 2026-11-08 |
| Deciphering Melodies | B-F-C-D-A-E; CHORD | Cipher Center | 1 source · 2026-11-08 |
| Pushing up Daisies | Square, triangle, heart, triangle | Greenhouse | 1 source · 2026-11-08 |
| Von but Not Forgotten | No puzzle code (story trigger) | Campus gardens stage | 1 source · 2026-11-08 |
| A Well-Kept Secret | HISTORY; Stone Tablet | Founder's Fountain | 1 source · 2026-11-08 |
| The Third Chamber | 57A3; TIME; Sheep-Beef-Palm-Bee-Whale; Alistair / student / youth | Third Chamber | 1 source · 2026-11-08 |
| A Crypt-ic Reveal | No puzzle code (story trigger) | Rear stairwell and crypt | 1 source · 2026-11-08 |
| Off the Rails | DUSTY; 3241; 231; 9238 | Mine tunnels and Reina's Crypt | 1 source · 2026-11-08 |
| Rewriting History | No puzzle code (story trigger) | Beach dock | 1 source · 2026-11-08 |
| Eye of the Brain Storm | OPPOSITE; FORGET | Island rocks | 1 source · 2026-11-08 |
| Mind Your Elders | Blue key, cannonball, lighter, red keys | Island temple | 1 source · 2026-11-08 |
| Escape the Academy | Ending | Upper Arts Campus | 1 source · 2026-11-08 |
How to read the table
Each row links to the chapter anchor. Three rooms also have their own page: That Rings a Bell, A Surprising Start and A Clued Awakening. The other rooms stay in the table because a single code is not enough for a whole page.
Chapters 7 and 8 have one complete written source. Earlier chapters have GameSpew and ShowGamer. If a cell looks like a sentence instead of a code, the room has several steps and the chapter page has the breakdown.
Questions
Are these redeem codes?
No. They open locks inside the game. There is no code-redemption page for this game.
Why are some rooms missing a detail page?
Every room has an answer in the table and a chapter anchor. The three dedicated room pages add longer clue explanations.
Sources
- GameSpew full walkthrough — checked 2026-11-08
- ShowGamer full walkthrough — checked 2026-11-08
- Screen Hype - A Clued Awakening — checked 2026-11-08
- guides.store ES - azotea — checked 2026-11-08
- TheGamer - Clocktower solutions — checked 2026-11-08
- guides.store ES - tower puzzles — checked 2026-11-08