ESCAPEACADEMY 2

Chapter 1 walkthrough: clocktower and opening rooms

Chapter 1 is the Headmaster’s Tower route and the whole demo. Eight named rooms. The roof lock is STAY AWAY. The tower bells are A C A E D G A.

Classroom with a chalkboard pop quiz asking who founded Escape Academy, under a ceiling of spikes
Official Steam screenshot. Copyright Coin Crew Games / iam8bit.
Headmaster office with a keyhole window, bookshelves and a brass gear chandelier
Official Steam screenshot. Copyright Coin Crew Games / iam8bit.

Escape Shack Station

Status: 2 sources · checked 2026-11-08

Where: Escape Shack Station (tram terminus). Goal: Buy a $3 ticket, find the destination code and board the tram

Answer: 9625; STEAM

Play Chapter 1; enter Escape Shack Station (tram terminus). Solving it opens the route to the next room. Puzzle type: route-symbol matching, coin collection, colour-signal word.

A Clued Awakening

Status: 3 sources · checked 2026-11-08

Where: Classroom, Headmaster's Tower. Goal: Recover three projector slides and identify the founders to leave the classroom

Answer: PATH; Sameer Gaspard (spades), Reina Wym (hearts), Fernando Augustin (clubs) — full page

Start Chapter 1 after the tram ride. Solving it opens the route to the next room. Puzzle type: coordinate grid, schedule-symbol safe, founder matching.

Locker'd and Loaded

Status: 2 sources · checked 2026-11-08

Where: Portrait corridor, main building. Goal: Read your portrait's student number and open the matching locker

Answer: Your own student number (guide example 3517); $3 inside

Play Chapter 1; enter Portrait corridor, main building. Solving it opens the route to the next room. Puzzle type: observation.

Dorm Sweet Dorm

Status: 2 sources · checked 2026-11-08

Where: Dormitory door, main building. Goal: Count suit symbols on the three founder portraits to open the dorm door

Answer: 346

Play Chapter 1; enter Dormitory door, main building. Solving it opens the route to the next room. Puzzle type: counting and symbol mapping.

Better Book It!

Status: 2 sources · checked 2026-11-08

Where: Bookstore, first floor beyond the courtyard. Goal: Solve three display locks and buy the three set textbooks

Answer: EUREKA; green=square, brown=diamond, blue=triangle, yellow=circle; up-left-up-down-left-up-down

Play Chapter 1; enter Bookstore, first floor beyond the courtyard. Solving it opens the route to the next room. Puzzle type: Caesar cipher, icon matching, hidden arrows.

Head to Head

Status: 2 sources · checked 2026-11-08

Where: Headmaster's office, third floor. Goal: Answer the ringing phone to receive the roof assignment

Answer: No puzzle code (story trigger)

Play Chapter 1; enter Headmaster's office, third floor. Solving it opens the route to the next room. Puzzle type: story trigger.

A Surprising Start

Status: 2 sources · checked 2026-11-08

Where: Roof stairwell door, Headmaster's Tower. Goal: Use four stair clues to derive the two-word roof password

Answer: STAY AWAY — full page

Play Chapter 1; enter Roof stairwell door, Headmaster's Tower. Solving it opens the route to the next room. Puzzle type: word riddle / constraint satisfaction.

That Rings a Bell

Status: 3 sources · checked 2026-11-08

Where: Clocktower. Goal: Clear the three-floor Clocktower: star lock, constellation, planetarium, clock chest, moon letters, season box and bell tune

Answer: 47658; CAMEL; Right-Down-Up-Left-Right-Down; LUNAR; ECLIPSE; Fall=Middle/West, Spring=Middle/East, Summer=Longest/North-West, Winter=Lowest/North; A C A E D G A — full page

Play Chapter 1; enter Clocktower. Solving it opens the route to the next room. Puzzle type: multi-stage: colour counts, constellation, cogs, cipher, moon phases, season heights, bell notes.

How I ordered the opening

GameSpew and ShowGamer both walk the same first stretch: Escape Shack Station, A Clued Awakening, Locker’d and Loaded, Dorm Sweet Dorm, Better Book It!, Head to Head, A Surprising Start, then That Rings a Bell. Screen Hype confirms the tram codes 9625 and STEAM, and the classroom founders Sameer Gaspard (spades), Reina Wym (hearts) and Fernando Augustin (clubs). The backpack word is PATH. The dorm safe in the guides is 346. The bookshop word is EUREKA.

The locker number is not a universal code. Guides that print 3517 are showing one student’s portrait. Read the portrait or the mirror in your own session. I left that cell as “your student number” in the room list below instead of freezing one example.

The demo, updated 29 May 2026 to the full first chapter, ends when this tower route ends. Buying the game continues into the science building. If a video titled “new demo” shows the classroom spikes and the clock tower, it is still this chapter, not a separate puzzle set.

Chapter 1 on the updated demo

Chapter 1 walkthrough of the updated demo, published 30 May 2026.

Questions

What is the roof door code?

STAY AWAY, in English, even if the rest of the game is in another language.

What are the bell notes?

A C A E D G A. The number hint beside them is 9795639.

Does the demo include chapter 1?

Yes. The 29 May 2026 demo update is the full first chapter, solo or with a partner.

Sources

Room answers are compared against the public walkthroughs below; each entry keeps its own source count and check date in the puzzle index.

Advertisement