Chapter 2 walkthrough: science building
Chapter 2 is five science rooms. The earliest bird in Coop de Grace is the Clue Jay, not a character named Nugget. Food-chain codes in the write-ups are 9631, 9642 and 9753.
| Item | Reading | Status |
|---|---|---|
| Patch 1.0.20261106.001 | Published 7 Nov 2026 UTC, Steam developer announcement | 1 primary source |


Scientific Method
Status: 2 sources · checked 2026-11-08
Where: Science Campus gate. Goal: Meet Professor Von Bellini and start the science assignment
Answer: No puzzle code (story trigger)
Play Chapter 2; enter Science Campus gate. Solving it opens the route to the next room. Puzzle type: story trigger.
Coop de Grace
Status: 2 sources · checked 2026-11-08
Where: Biology Lab. Goal: Place five animal tiles by superlative, finish three food chains and identify the earliest bird
Answer: Cheetah/octopus/howler monkey/tortoise/whale; water 9631, desert 9642, plains 9753; Clue Jay
Play Chapter 2; enter Biology Lab. Solving it opens the route to the next room. Puzzle type: taxonomy ranking + food-chain numbers.
Memory Leak
Status: 2 sources · checked 2026-11-08
Where: Chemistry Lab. Goal: Synthesise memory gas: open the chemical cupboard, classify the hazard and build CH5NO3
Answer: 18826; 403; CH5NO3
Play Chapter 2; enter Chemistry Lab. Solving it opens the route to the next room. Puzzle type: periodic-table numbers + hazard diamond + molecular assembly.
Overengineering Class
Status: 2 sources · checked 2026-11-08
Where: Store room and Von Bellini's door. Goal: Buy the parts list ($17) and assemble the required contraption
Answer: 7m, 2m and 1m tubing, plastic gears, model boat, model steam train
Play Chapter 2; enter Store room and Von Bellini's door. Solving it opens the route to the next room. Puzzle type: shopping / assembly.
Lightbulb Moment
Status: 2 sources · checked 2026-11-08
Where: Science Campus workshop. Goal: Power the lightbulb through cheese, maze, paper planes, cheese wheel, trampolines, light beam and train tracks
Answer: 5423; 2468; 895 / 658 / 986; U=yellow, ==orange, M=red, G=light blue, H=purple
Play Chapter 2; enter Science Campus workshop. Solving it opens the route to the next room. Puzzle type: multi-stage logic and colour decoding.
What the science rooms actually ask
GameSpew and ShowGamer both name Scientific Method, Coop de Grace, Memory Leak, Overengineering Class and Lightbulb Moment. The animal line is cheetah, octopus, howler monkey, tortoise, whale. Memory Leak’s element reading is 18826 from argon 18, oxygen 8 and iron 26, the hazard tag is 403, and the molecule is written CH5NO3. I am not smoothing those into a single “science code.” They belong to different benches.
Lightbulb Moment is the room the 7 Nov 2026 patch called out: the first time you load it, the marbles had no physics. The published codes around that room are 5423 and 2468, with trampoline readings 895, 658 and 986. The POTENTIAL color key in GameSpew is U yellow, double-equals orange, M red, G light blue, H purple. If your marbles still fall through the track, that is the bug the patch described, not a new solution.
Players searching for a bird puzzle are in Coop de Grace. I kept the anchor on this page because splitting a second URL would answer the same room twice. Nugget shows up later as a nest in the red-herring list, which is a different object.
Questions
What is the bird puzzle?
Coop de Grace. The earliest bird named in the walkthroughs is the Clue Jay.
What is 18826?
The Memory Leak element reading: argon 18, oxygen 8, iron 26.
Did a patch change Lightbulb Moment?
Patch 1.0.20261106.001 fixed marbles having no physics on the first load. The codes above are from the walkthroughs, not from the patch notes.
Sources
Room answers are compared against the public walkthroughs below; each entry keeps its own source count and check date in the puzzle index.
- GameSpew full walkthrough — checked 2026-11-08
- ShowGamer full walkthrough — checked 2026-11-08
- Steam developer patch notes 1.0.20261106.001 (published 7 Nov 2026 UTC) — checked 2026-11-08